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GameDev.net

by gamedev.net · remote · no sign-in to list tools · v1.1.0 · published by net.gamedev

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

Changes · 1

10 tools: 1 change things and 9 only read.

Scanned Oct 21, 2026

No check matched anything in the tool definitions. No finding is not a safety guarantee. How the checks work.

claude mcp add --transport http gamedev https://gamedev.net/mcp/

Tools

Open a tool for its reasons and full description. Descriptions are the publisher's own words, shown as they are.

10 tools

Changes things 1Claude Code: ask
  • get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.No findings

    Why it is in this group

    • The name "get_shader_portability_report" says "get": a word for reading.
    • The description's first verb is "run": a word for a change.
    Description, as the server wrote it
    Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
Only reads 9Claude Code: allow
  • get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type …No findings

    Why it is in this group

    • The name "get_content" says "get": a word for reading.
    Description, as the server wrote it
    Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
  • get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques.No findings

    Why it is in this group

    • The name "get_shader_project" says "get": a word for reading.
    Description, as the server wrote it
    Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
  • get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link).No findings

    Why it is in this group

    • The name "get_story" says "get": a word for reading.
    Description, as the server wrote it
    Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
  • get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.No findings

    Why it is in this group

    • The name "get_thread" says "get": a word for reading.
    Description, as the server wrote it
    Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
  • list_recentList the most recent GameDev.net content of a given kind.No findings

    Why it is in this group

    • The name "list_recent" says "list": a word for reading.
    Description, as the server wrote it
    List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
  • list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.No findings

    Why it is in this group

    • The name "list_shader_topics" says "list": a word for reading.
    Description, as the server wrote it
    List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
  • search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.No findings

    Why it is in this group

    • The name "search_shaders" says "search": a word for reading.
    Description, as the server wrote it
    Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
  • search_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news.No findings

    Why it is in this group

    • The name "search_site" says "search": a word for reading.
    Description, as the server wrote it
    Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

This is not a safety rating, and no finding is not a safety guarantee. The groups and findings come from fixed checks of the tool definitions the server returned on the date shown, not from its code or what it does when called. How the checks work.

Install

Pinned to version 1.1.0. Values in angle brackets are yours to fill in.

claude mcp add --transport http gamedev https://gamedev.net/mcp/

Run in a terminal.

Claude Code permissions

Allow the reads, ask before a change, deny the deletes. Paste into .claude/settings.json.

.claude/settings.json
{
  "permissions": {
    "allow": [
      "mcp__gamedev__search_site",
      "mcp__gamedev__get_thread",
      "mcp__gamedev__get_content",
      "mcp__gamedev__list_recent",
      "mcp__gamedev__search_shaders",
      "mcp__gamedev__get_shader_project",
      "mcp__gamedev__list_shader_topics",
      "mcp__gamedev__list_trending_content",
      "mcp__gamedev__get_story"
    ],
    "ask": [
      "mcp__gamedev__get_shader_portability_report"
    ],
    "deny": []
  }
}

Tools that only read are allowed, tools that change things ask first, tools that delete or cancel are denied. It assumes the server is installed as gamedev. Review it before you use it.