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Rengi Forge

by MRRengi · remote · no sign-in to list tools · v0.1.0 · published by GitHub user MRRengi

Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.

Deletes · 1Final · 1Changes · 32

36 tools: 1 can delete or cancel things, 1 do something that can't be undone, 32 change things and 2 only read.

Scanned Oct 21, 2026

10 checks matched something in the tool definitions. No finding is not a safety guarantee. How the checks work.

claude mcp add --transport http rengi-forge https://rengi.dev/mcp

Findings

Matches of fixed checks, with the text they matched.

10 warn
  • The input schema at properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref contains a 74-character base64 string.

    Matched text

    inputSchema.properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref: "#/properties/layout/anyOf/0/properties/zones/items/properties/polygon..."

    What this check looks for
  • The input schema at properties.layout.anyOf[1].properties.requiredPoints.items.$ref contains a 58-character base64 string.

    Matched text

    inputSchema.properties.layout.anyOf[1].properties.requiredPoints.items.$ref: "#/properties/layout/anyOf/0/properties/requiredPoints/items"

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.assets.$ref contains a 72-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.assets.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/as..."

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.categories.$ref contains a 76-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.categories.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/ca..."

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[2].properties.assets.$ref contains a 72-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[2].properties.assets.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/as..."

    What this check looks for
  • The input schema at properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref contains a 74-character base64 string.

    Matched text

    inputSchema.properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref: "#/properties/layout/anyOf/0/properties/zones/items/properties/polygon..."

    What this check looks for
Show 4 more findings
  • The input schema at properties.layout.anyOf[1].properties.requiredPoints.items.$ref contains a 58-character base64 string.

    Matched text

    inputSchema.properties.layout.anyOf[1].properties.requiredPoints.items.$ref: "#/properties/layout/anyOf/0/properties/requiredPoints/items"

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.names.$ref contains a 71-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.names.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/na..."

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.tags.$ref contains a 70-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.tags.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/ta..."

    What this check looks for
  • The input schema at properties.edits.items.properties.rules.items.anyOf[2].properties.names.$ref contains a 71-character base64 string.

    Matched text

    inputSchema.properties.edits.items.properties.rules.items.anyOf[2].properties.names.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/na..."

    What this check looks for

Tools

Open a tool for its reasons and full description. Descriptions are the publisher's own words, shown as they are.

36 tools

Deletes or cancels 1Claude Code: deny
  • sprite_tools_remove_bgCut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed…No findings

    Why it is in this group

    • The name "sprite_tools_remove_bg" says "remove": a word for removing or ending something.
    Description, as the server wrote it
    Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI mode handles one main subject, not text on photos. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
Can't be undone 1Claude Code: ask
  • leaderboard_topupAdd 100,000 submissions and 365 days to a board.No findings

    Why it is in this group

    • The name "leaderboard_topup" says "topup": a word that usually means money moves, which cannot be taken back.
    Description, as the server wrote it
    Add 100,000 submissions and 365 days to a board. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a board id, a submit key for the game client and an admin key.
Changes things 32Claude Code: ask
  • asset_render_spritesTransparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Transparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D games.
  • asset_render_turntableRender a GLB model as a looping turntable GIF, one full revolution, plus mesh stats.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Render a GLB model as a looping turntable GIF, one full revolution, plus mesh stats. Price: $0.25 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D games.
  • audio_tools_cleanTrim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX).No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Price: $0.05 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.
  • audio_tools_loopTurn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.
  • audio_tools_variationsMake 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.
  • audio_tools_voiceMake a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, a…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Price: $0.10 USDC via x402, charged only on success. Part of Audio tools: Make generated or recorded sounds game-ready: trim silence and match loudness (LUFS with a true-peak ceiling), seamless loops for music and ambience with loop points, and SFX variations.
  • font_tools_bitmapBitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Price: $0.10 USDC via x402, charged only on success. Part of Font tools: Turn a TTF/OTF font into a bitmap font for games: crisp pixel-perfect glyphs for pixel art or smooth antialiased ones, Latin and Cyrillic, optional outline, atlas PNG plus AngelCode BMFont .fnt with kerning (Unity, Godot, Phaser, LibGDX) and JSON..
  • forge_helpWhat Rengi Forge offers, prices and how payment works.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    What Rengi Forge offers, prices and how payment works. Free.
  • glb_optimizer_collidersCollision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor sc…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Price: $0.15 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
  • glb_optimizer_convertConvert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept.No findings

    Why it is in this group

    • The name "glb_optimizer_convert" says "convert": a word for a change.
    Description, as the server wrote it
    Convert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept. Returns the GLB, a report, a validator pass and a preview render. Price: $0.15 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
  • glb_optimizer_lodGenerate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGro…No findings

    Why it is in this group

    • The description's first verb is "generate": a word for a change.
    Description, as the server wrote it
    Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Price: $0.20 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
  • glb_optimizer_optimizeShrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size repo…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Price: $0.20 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
  • glb_optimizer_optimize_largeShrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Price: $0.50 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.
  • leaderboard_boardsCreate a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet.No findings

    Why it is in this group

    • The description's first verb is "create": a word for a change.
    Description, as the server wrote it
    Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (100,000 submissions, 1 year), get a board id, a submit key for the game client and an admin key.
  • level_design_catalogIngest your prop catalog: footprint, height, pivot and category computed from each GLB.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Ingest your prop catalog: footprint, height, pivot and category computed from each GLB. Returns a catalogId for place. Price: $0.50 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
  • level_design_placeDress a level: placements for every zone, previews and a 3D viewer link.2 findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.

    Findings

    • Warn

      The input schema at properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref contains a 74-character base64 string.

      Matched text

      inputSchema.properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref: "#/properties/layout/anyOf/0/properties/zones/items/properties/polygon..."

      What this check looks for
    • Warn

      The input schema at properties.layout.anyOf[1].properties.requiredPoints.items.$ref contains a 58-character base64 string.

      Matched text

      inputSchema.properties.layout.anyOf[1].properties.requiredPoints.items.$ref: "#/properties/layout/anyOf/0/properties/requiredPoints/items"

      What this check looks for
    Description, as the server wrote it
    Dress a level: placements for every zone, previews and a 3D viewer link. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
  • level_design_place_2dFill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview.2 findings

    Why it is in this group

    • The description's first verb is "fill": a word for a change.

    Findings

    • Warn

      The input schema at properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref contains a 74-character base64 string.

      Matched text

      inputSchema.properties.layout.anyOf[0].properties.zones.items.properties.polyline.items.$ref: "#/properties/layout/anyOf/0/properties/zones/items/properties/polygon..."

      What this check looks for
    • Warn

      The input schema at properties.layout.anyOf[1].properties.requiredPoints.items.$ref contains a 58-character base64 string.

      Matched text

      inputSchema.properties.layout.anyOf[1].properties.requiredPoints.items.$ref: "#/properties/layout/anyOf/0/properties/requiredPoints/items"

      What this check looks for
    Description, as the server wrote it
    Fill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
  • level_design_reviseChange a placed level with an instruction or structured zone edits; untouched zones keep their exact transforms.3 findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.

    Findings

    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.assets.$ref contains a 72-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.assets.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/as..."

      What this check looks for
    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.categories.$ref contains a 76-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.categories.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/ca..."

      What this check looks for
    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[2].properties.assets.$ref contains a 72-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[2].properties.assets.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/as..."

      What this check looks for
    Description, as the server wrote it
    Change a placed level with an instruction or structured zone edits; untouched zones keep their exact transforms. Price: $0.50 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
  • level_design_revise_2dChange a 2D map by instruction or zone edits; untouched zones keep their tiles.3 findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.

    Findings

    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.names.$ref contains a 71-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.names.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/na..."

      What this check looks for
    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[1].properties.tags.$ref contains a 70-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[1].properties.tags.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/ta..."

      What this check looks for
    • Warn

      The input schema at properties.edits.items.properties.rules.items.anyOf[2].properties.names.$ref contains a 71-character base64 string.

      Matched text

      inputSchema.properties.edits.items.properties.rules.items.anyOf[2].properties.names.$ref: "#/properties/edits/items/properties/rules/items/anyOf/0/properties/na..."

      What this check looks for
    Description, as the server wrote it
    Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Price: $0.30 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games.
  • sprite_tools_autotileTwo terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godo…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Price: $0.15 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • sprite_tools_normal_mapNormal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height m…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • sprite_tools_packPack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • sprite_tools_pixelateClean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • sprite_tools_sliceCut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • sprite_tools_video_to_sheetTurn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does…No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the best loop point, TexturePacker JSON, Godot SpriteFrames and a GIF preview. Price: $0.15 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites out of their background (exact for one-color backgrounds, AI for busy ones), turn animation videos into aligned sprite sheets, make normal maps for 2D lights, build 47-tile autotile sets with Tiled, Godot and Unity rules, slice a sheet into frames, pack frames into an atlas with TexturePacker and Unity metadata, and turn upscaled or AI-generated pixel art into real pixel art on its true grid with a limited palette..
  • store_assets_iconsApp icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet.No findings

    Why it is in this group

    • The name "store_assets_icons" says "store": a word for a change.
    Description, as the server wrote it
    App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the masks launchers apply. Price: $0.10 USDC via x402, charged only on success. Part of Store assets: Release art from one key art: every Steam store and library capsule at the exact required size with your logo placed per Steam's rules (never on the Library Hero), and full icon sets for iOS, Android adaptive icons, Google Play and the web..
  • store_assets_steamEvery Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, p…No findings

    Why it is in this group

    • The name "store_assets_steam" says "store": a word for a change.
    Description, as the server wrote it
    Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, page background, a contact sheet and a ZIP. Price: $0.20 USDC via x402, charged only on success. Part of Store assets: Release art from one key art: every Steam store and library capsule at the exact required size with your logo placed per Steam's rules (never on the Library Hero), and full icon sets for iOS, Android adaptive icons, Google Play and the web..
  • store_assets_storesOne key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and portrait 1200x1600; gameplay screen…No findings

    Why it is in this group

    • The name "store_assets_stores" says "store": a word for a change.
    Description, as the server wrote it
    One key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and portrait 1200x1600; gameplay screenshots fitted to Google Play 1920x1080 and App Store iPhone 6.9", 6.3" and iPad 13" sizes without stretching, no alpha where stores reject it. Price: $0.20 USDC via x402, charged only on success. Part of Store assets: Release art from one key art: every Steam store and library capsule at the exact required size with your logo placed per Steam's rules (never on the Library Hero), and full icon sets for iOS, Android adaptive icons, Google Play and the web..
  • texture_tools_atlasPack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
  • texture_tools_packPack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Price: $0.05 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
  • texture_tools_pbrPBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
  • texture_tools_seamlessMake a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches.No findings

    Why it is in this group

    • Nothing in its name or description says what it does, so it is counted as a write.
    Description, as the server wrote it
    Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charged only on success. Part of Texture tools: Turn a picture into a game-ready material: seamless tiling without visible seams or light bands, PBR maps (normal for Unity and Unreal, height, roughness, AO) from one image, channel packing for Unreal ORM and Unity masks, and texture atlases with mip-safe gutters.
Only reads 2Claude Code: allow
  • asset_render_viewsRender a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size.No findings

    Why it is in this group

    • The name "asset_render_views" says "view": a word for reading.
    Description, as the server wrote it
    Render a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size. Price: $0.10 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that cannot see: catalog views, a turntable GIF, and isometric sprite sheets for 2.5D games.
  • glb_optimizer_inspectInspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter.No findings

    Why it is in this group

    • The name "glb_optimizer_inspect" says "inspect": a word for reading.
    Description, as the server wrote it
    Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Price: $0.05 USDC via x402, charged only on success. Part of GLB optimizer: Make a GLB small and fast for the web or mobile: dedup, instance, join, weld, simplify, resize and re-encode textures, meshopt or draco compression.

This is not a safety rating, and no finding is not a safety guarantee. The groups and findings come from fixed checks of the tool definitions the server returned on the date shown, not from its code or what it does when called. How the checks work.

Install

Pinned to version 0.1.0. Values in angle brackets are yours to fill in.

claude mcp add --transport http rengi-forge https://rengi.dev/mcp

Run in a terminal.

Claude Code permissions

Allow the reads, ask before a change, deny the deletes. Paste into .claude/settings.json.

.claude/settings.json
{
  "permissions": {
    "allow": [
      "mcp__rengi-forge__asset_render_views",
      "mcp__rengi-forge__glb_optimizer_inspect"
    ],
    "ask": [
      "mcp__rengi-forge__forge_help",
      "mcp__rengi-forge__level_design_catalog",
      "mcp__rengi-forge__level_design_place",
      "mcp__rengi-forge__level_design_revise",
      "mcp__rengi-forge__level_design_place_2d",
      "mcp__rengi-forge__level_design_revise_2d",
      "mcp__rengi-forge__asset_render_turntable",
      "mcp__rengi-forge__asset_render_sprites",
      "mcp__rengi-forge__sprite_tools_slice",
      "mcp__rengi-forge__sprite_tools_pack",
      "mcp__rengi-forge__sprite_tools_pixelate",
      "mcp__rengi-forge__sprite_tools_video_to_sheet",
      "mcp__rengi-forge__sprite_tools_normal_map",
      "mcp__rengi-forge__sprite_tools_autotile",
      "mcp__rengi-forge__glb_optimizer_optimize",
      "mcp__rengi-forge__glb_optimizer_optimize_large",
      "mcp__rengi-forge__glb_optimizer_convert",
      "mcp__rengi-forge__glb_optimizer_lod",
      "mcp__rengi-forge__glb_optimizer_colliders",
      "mcp__rengi-forge__texture_tools_seamless",
      "mcp__rengi-forge__texture_tools_pbr",
      "mcp__rengi-forge__texture_tools_pack",
      "mcp__rengi-forge__texture_tools_atlas",
      "mcp__rengi-forge__audio_tools_clean",
      "mcp__rengi-forge__audio_tools_loop",
      "mcp__rengi-forge__audio_tools_variations",
      "mcp__rengi-forge__audio_tools_voice",
      "mcp__rengi-forge__store_assets_steam",
      "mcp__rengi-forge__store_assets_icons",
      "mcp__rengi-forge__store_assets_stores",
      "mcp__rengi-forge__font_tools_bitmap",
      "mcp__rengi-forge__leaderboard_boards",
      "mcp__rengi-forge__leaderboard_topup"
    ],
    "deny": [
      "mcp__rengi-forge__sprite_tools_remove_bg"
    ]
  }
}

Tools that only read are allowed, tools that change things ask first, tools that delete or cancel are denied. It assumes the server is installed as rengi-forge. Review it before you use it.