com. framesail/ framesail
by framesail.com · remote · no sign-in to list tools · v1.0.0 · published by com.framesail
Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.
28 tools: 18 can delete or cancel things and 10 only read.
Scanned Oct 21, 2026
- Deletes or cancels18Claude Code: deny: see these tools
- Can't be undone0Claude Code: ask
- Changes things0Claude Code: ask
- Only reads10Claude Code: allow: see these tools
No check matched anything in the tool definitions. No finding is not a safety guarantee. How the checks work.
claude mcp add --transport http framesail https://api.framesail.com/mcpTools
Open a tool for its reasons and full description. Descriptions are the publisher's own words, shown as they are.
28 tools
Deletes or cancels 18Claude Code: deny
account_editThe account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one.No findings
Why it is in this group
- The name "account_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it The account's default model and settings for one kind of generation, used when neither the call nor the item's prompt editor names one. voice_block needs provider and segment_video needs talking_head: each family keeps its own default.
Annotations the server declares
- title: Edit account
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
assets_editAdd a character, environment or object that Analyze Script missed, or rename one or rewrite its description.No findings
Why it is in this group
- The name "assets_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Add a character, environment or object that Analyze Script missed, or rename one or rewrite its description. After a description change, render its reference image again (assets_generate asset_ids).
Annotations the server declares
- title: Edit assets
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
assets_generateRender reference images, which keep each character, environment and object looking the same in every segment.No findings
Why it is in this group
- The name "assets_generate" says "generate": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Render reference images, which keep each character, environment and object looking the same in every segment. Needs both style template images. Without asset_ids it renders every asset with none, skipping ones already rendering, so a repeat never bills twice. Afterwards, view_image them to check likeness.
Annotations the server declares
- title: Generate reference images
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
deletePermanently delete; irreversible, so confirm with the user first.No findings
Why it is in this group
- The name "delete" says "delete": a word for removing or ending something.
- The description says "Permanently delete".
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Permanently delete; irreversible, so confirm with the user first. project: it and everything in it. asset: a character, environment or object. music_track: a background music track. segment_extra: a segment's sound effect or overlay, with its scene layers. A segment's image, clip and voiceover can't be deleted.
Annotations the server declares
- title: Delete
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
editor_editPolish the video in the editor; changes show in the next export.No findings
Why it is in this group
- The name "editor_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Polish the video in the editor; changes show in the next export. scene_note: edit one scene with a note (move, restyle, add or remove layers and overlays, change the text of a lower third, title card or callout, change motion); spends credits. Returns the changes and skipped_mutations: edits that didn't land (applied=false) or landed differently than asked (applied=true), each with a reason; check them. Scene lengths follow the narration; the image, clip and voiceover layers can't be removed. project_note: a note for the whole video, applied to up to 10 scenes per call; spends credits. captions: merge caption settings. add_sfx: attach a sound effect to a segment. add_music / update_music: background music timed in seconds; a track's duration follows from its trim.
Annotations the server declares
- title: Edit the video
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
export_videoRender the finished video from the editor timeline; free.No findings
Why it is in this group
- Nothing in its name or description says what it does, so it is counted as a write.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Render the finished video from the editor timeline; free. When the export job completes, get_status carries export_url.
Annotations the server declares
- title: Export the video
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
projects_editCreate a channel or a project, or change a project's title, brief or video format.No findings
Why it is in this group
- The name "projects_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Create a channel or a project, or change a project's title, brief or video format. A new project takes its channel's style; a channel with no style needs one (style_edit action=create) before anything is generated. Share the returned web_url so the user can follow along.
Annotations the server declares
- title: Edit channels and projects
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
renderRender segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate.No findings
Why it is in this group
- Nothing in its name or description says what it does, so it is counted as a write.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Render segment images and clips, the biggest spend in the video: always run it with dry_run=true first and get the user's yes on the estimate. generate: without segment_numbers, everything not yet rendered (items rendering are skipped); with them, those segments, finished renders included, e.g. the first minute before the whole video. Overrides need segment_numbers and what=images or what=clips. animate: turn one segment's rendered image into a clip; animate only images worth motion. dry_run quotes the default clip or talking head model. A refused render leaves the segment as it was; to go back to the image, segment_restructure change_type to=image keep_image=true. Check renders with storyboard_read action=segment_assets and view_image.
Annotations the server declares
- title: Render segments
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
script_editChange the script or its settings; only revise spends credits.No findings
Why it is in this group
- The name "script_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Change the script or its settings; only revise spends credits. save: replace the active version's text (the old text is lost: show the user the current script first), then run Analyze Script. Notation, never read aloud: `[SCENE: <visual direction>]` as its own paragraph directs the storyboard for the narration after it, until the next one, over the director style. `<break time="1.5s" />` is the only thing that makes the voice pause (about 0.5s between thoughts, 1.0s between sections; one tag with the total, never two in a row). A paragraph starting `Name: "..."` is that character's dialogue. A delivery cue in square brackets inside a line (`[laughs]`, `[sighs]`, `[whispers]`) shapes how it is said; keep it inline, never on its own line. MiniMax performs sounds such as laughs, sighs, breathes, gasps and coughs and drops other cues. activate_version: switch to another version (each generated script is one). revise: an AI rewrite of a passage or the whole script in the narrative voice; returns revised_text without saving it: splice it in and save.
Annotations the server declares
- title: Edit the script
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
script_generategenerate: write the script from the brief and the narrative style; each run is a new version (review it with script_read).No findings
Why it is in this group
- The name "script_generate" says "generate": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it generate: write the script from the brief and the narrative style; each run is a new version (review it with script_read). analyze (Analyze Script): find the script's characters, environments and objects (including any named only in `[SCENE: ...]` directions) and split it into voice blocks. Existing assets are kept as they are (description, reference image, voice) and new ones added; assets the script no longer names stay until the user deletes them. Review with assets_read.
Annotations the server declares
- title: Generate the script or analyze it
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
segment_editChange one segment without losing renders; only split spends credits.No findings
Why it is in this group
- The name "segment_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Change one segment without losing renders; only split spends credits. Returns the changed segments. set_prompts: write prompts verbatim, no AI rewrite. The renders stay as they are: render the segment again to apply the new prompts. set_continuation: make this segment's image continue an earlier one's (same composition, only the change); render the image again. rollback: restore one of the last 5 renders of the image or clip; the current one takes its place, so it can be undone, and the prompt editor's model stays as it is. split: cut into 2-4 parts; the inheriting part keeps the prompts and renders; the others start empty and get prompts written from their narration in the background (spends credits), or give them prompts with set_prompts. Later segments renumber: read the storyboard again before more edits.
Annotations the server declares
- title: Edit a segment
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
segment_restructureChange what a segment is.No findings
Why it is in this group
- The input addresses people (input.to): what it sends cannot be taken back.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Change what a segment is. Every call previews first: when no rendered image or clip would be lost it runs; otherwise it changes nothing and returns what would be lost. Show the user, then call again with confirm=true. combine: merge with a neighboring segment. The kept segment's renders stay, retimed to the combined length, but go stale: its prompts are rewritten for the combined narration, so render it again after. The other's are deleted (the preview names it). change_type: to an image, real photo, B-roll (both fetched) or overlay segment. Clips and talking heads come from render action=animate. keep_image turns a clip back into its image, keeping the render. A change between an image, real photo and B-roll keeps the prompts; render the image again. rewrite: an AI rewrite of the prompts from feedback; render the image and clip again after. For exact text, use segment_edit set_prompts. combine, rewrite and a change to or from an overlay segment write prompts in the background, and a change to a real photo or B-roll with no searches yet writes its searches (its prompts stay): a small AI step that spends credits (get_status wait=true). Until it finishes, change_type is refused (409). Sound effects and overlays always survive; change an overlay's text with editor_edit scene_note. Later segments may renumber: read the storyboard again.
Annotations the server declares
- title: Restructure a segment
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
storyboard_editStoryboard settings, used by the next storyboard run.No findings
Why it is in this group
- The name "storyboard_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Storyboard settings, used by the next storyboard run.
Annotations the server declares
- title: Edit storyboard settings
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
storyboard_generatePlan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions.No findings
Why it is in this group
- The name "storyboard_generate" says "generate": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Plan the storyboard: every segment, its timing, image and motion prompts, overlays and continuations, following the channel style and any `[SCENE: ...]` directions. Needs the finished voiceover (its timing drives the cuts). It plans images, plus real photos and B-roll when the director style has the `@real-media` tag; clips come later, by animating rendered images. Running it again replaces the whole plan, edits included. The longest step (several minutes): get_status wait=true, repeatedly.
Annotations the server declares
- title: Generate the storyboard
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
style_editCreate or change the channel style (one per channel, used by all its projects).No findings
Why it is in this group
- The name "style_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Create or change the channel style (one per channel, used by all its projects). create: offer the user two real options, never invented ones. (a) References (best): YouTube links of their channel or of videos whose look they like, or a written description. Analysis starts at once and writes the fields: wait with get_status channel_id wait=true, then render both template images (style_generate action=template). A reference informs every axis, narrative included; for its look only, give it contributes_to ["art_style"]. (b) Presets: one per axis, all three; instant, and the art preset brings its template images. Presets and references don't mix. update_fields: replace fields' text; it never starts an analysis (an analysis rewrites art_style, narrative_style, director_style and text_style). Those four and script_prompt can't be removed, every field needs text, and summaries are written only by analysis. Real photos and B-roll are turned on by the literal `@real-media` tag in director_style, with prose on when and how much; remove it to turn them off. update_references: replace the references, fields untouched (inputs_stale turns true). File references can only be added in the app.
Annotations the server declares
- title: Edit the channel style
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: true
style_generateanalyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits.No findings
Why it is in this group
- The name "style_generate" says "generate": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it analyze: read the references again and rewrite art_style, narrative_style, director_style and text_style, replacing hand edits. template: render one of the style's two template images. Reference images render on them (characters on the character template, environments and objects on the environment one) and segment images fall back on them, so finish both before any reference image. An existing one is refused unless replace=true: replacing it changes the look of everything rendered after.
Annotations the server declares
- title: Generate for the channel style
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: true
voiceover_editVoices and voice blocks; free.No findings
Why it is in this group
- The name "voiceover_edit" says "edit": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Voices and voice blocks; free. set_voice: the narrator's or a character's voice; every speaker needs one before the voiceover. rescan_blocks: split the active script into voice blocks again after an edit, assets untouched; blocks whose words are unchanged keep their audio. settings: the voice engine and narrator speed.
Annotations the server declares
- title: Edit voices and voice blocks
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
voiceover_generateGenerate voice block audio.No findings
Why it is in this group
- The name "voiceover_generate" says "generate": a word for a change.
- The server marks it destructive (destructiveHint: true).
Description, as the server wrote it Generate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.
Annotations the server declares
- title: Generate the voiceover
- readOnlyHint: false
- destructiveHint: true
- idempotentHint: false
- openWorldHint: false
Only reads 10Claude Code: allow
assets_readThe project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it) and, for characters, …No findings
Why it is in this group
- The name "assets_read" says "read": a word for reading.
Description, as the server wrote it The project's characters, environments and objects, each with its description (what every render follows), reference_image (null: not rendered; view_image it) and, for characters, voice_id. Each needs a reference image before the voiceover.
Annotations the server declares
- title: Read assets
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
editor_readscenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}; scenes build on their own from the storyboard.No findings
Why it is in this group
- The name "editor_read" says "read": a word for reading.
Description, as the server wrote it scenes: the editor timeline, one scene per segment, as {total, offset, returned, scenes}; scenes build on their own from the storyboard. music: {tracks}, timed in seconds. audio_library: tracks to add with editor_edit; when nothing matches, it lists the library's moods and genres.
Annotations the server declares
- title: Read the editor
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
get_generation_optionsWhat a generate call can be told to use.No findings
Why it is in this group
- The name "get_generation_options" says "get": a word for reading.
Description, as the server wrote it What a generate call can be told to use. models: the allowed models with credit estimates and settings_schema (the valid settings keys); is_default marks the default (the account's saved choice, else Framesail's). Voice and clip models come in families, each with its own default: pass provider or talking_head for one family. prompt_sections: sections with entity_backed=false can be overridden with editable_sections; entity_backed=true sections show the item's own content (description, prompts, text, brief): change it with the edit tools.
Annotations the server declares
- title: Get generation options
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
get_statusWhere things stand and what to do next; start and resume here.No findings
Why it is in this group
- The name "get_status" says "get": a word for reading.
Description, as the server wrote it Where things stand and what to do next; start and resume here. Always reports the account: plan, credits, credits held by running jobs, and credits_available to spend. project_id adds the project's settings, each step's state and web link, jobs with readable errors, export_url, next_step and, when something failed, failures: the last failed jobs and the failed segments grouped by kind and error. channel_id reports the channel style instead: analysis_done, inputs_stale, templates, templates_stale and next_step. Without API access it reports only the account and subscription_needed: pass that on to the user.
Annotations the server declares
- title: Get status
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
projects_readYour channels, or the projects in one channel.No findings
Why it is in this group
- The name "projects_read" says "read": a word for reading.
Description, as the server wrote it Your channels, or the projects in one channel.
Annotations the server declares
- title: Read channels and projects
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
script_readThe active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept).No findings
Why it is in this group
- The name "script_read" says "read": a word for reading.
Description, as the server wrote it The active script, its versions, and the script settings (script_target_minutes, voice_mix, visual concept). Show the script to the user before Analyze Script.
Annotations the server declares
- title: Read the script
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
storyboard_readsegments: {total, offset, returned, segments}.No findings
Why it is in this group
- The name "storyboard_read" says "read": a word for reading.
Description, as the server wrote it segments: {total, offset, returned, segments}. Each segment has its segment_number (the handle segment tools take), kind (image, clip, talking head, real photo, B-roll or overlay segment), narration, duration, direction, image_prompt, video_prompt (the motion when animated), media_queries (searches for a real photo or B-roll), the characters, environments and objects it shows, continues_from_segment (its image continues that earlier segment's image) and its assets. segment_assets: {segment_number, assets}: its image, clip, real photos, overlays and sound effects, each with kind, status, prompt, model, earlier_renders (what a rollback can restore) and public_url (for view_image).
Annotations the server declares
- title: Read the storyboard
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
style_readget: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for eac…No findings
Why it is in this group
- The name "style_read" says "read": a word for reading.
Description, as the server wrote it get: the channel style: its references, its fields (art_style, narrative_style, director_style, text_style, any added; script_prompt on request), the summary analysis wrote for each, and templates, the character and environment template images (null: not rendered; a URL: it exists, so view_image it rather than render it again). inputs_stale: the references changed since the last analysis (offer style_generate action=analyze). templates_stale: the art style changed since the templates were rendered (offer to render them again). presets: the preset catalog, one list per axis (art_style, narrative_style, director_style), with labels, descriptions and, for art presets, preview images. Let the user pick one per axis.
Annotations the server declares
- title: Read the channel style
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
view_imageShow a Framesail image inline: a segment image, reference image, style template or preset preview.No findings
Why it is in this group
- The name "view_image" says "view": a word for reading.
Description, as the server wrote it Show a Framesail image inline: a segment image, reference image, style template or preset preview.
Annotations the server declares
- title: View image
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
voiceover_readvoices: one engine's voice ids, labels and preview audio, as {groups, voices}.No findings
Why it is in this group
- The name "voiceover_read" says "read": a word for reading.
Description, as the server wrote it voices: one engine's voice ids, labels and preview audio, as {groups, voices}. blocks: the voice blocks (narration and dialogue) with their speaker, voice_id (the speaker's voice), audio and any `[SCENE: ...]` direction over them (never spoken), as {blocks, total_duration_ms, all_complete}.
Annotations the server declares
- title: Read voices and voice blocks
- readOnlyHint: true
- destructiveHint: false
- idempotentHint: true
- openWorldHint: false
This is not a safety rating, and no finding is not a safety guarantee. The groups and findings come from fixed checks of the tool definitions the server returned on the date shown, not from its code or what it does when called. How the checks work.
Install
Pinned to version 1.0.0. Values in angle brackets are yours to fill in.
claude mcp add --transport http framesail https://api.framesail.com/mcpRun in a terminal.
Claude Code permissions
Allow the reads, ask before a change, deny the deletes. Paste into .claude/settings.json.
{
"permissions": {
"allow": [
"mcp__framesail__get_status",
"mcp__framesail__view_image",
"mcp__framesail__get_generation_options",
"mcp__framesail__projects_read",
"mcp__framesail__style_read",
"mcp__framesail__script_read",
"mcp__framesail__assets_read",
"mcp__framesail__voiceover_read",
"mcp__framesail__storyboard_read",
"mcp__framesail__editor_read"
],
"ask": [],
"deny": [
"mcp__framesail__account_edit",
"mcp__framesail__delete",
"mcp__framesail__projects_edit",
"mcp__framesail__style_edit",
"mcp__framesail__style_generate",
"mcp__framesail__script_edit",
"mcp__framesail__script_generate",
"mcp__framesail__assets_edit",
"mcp__framesail__assets_generate",
"mcp__framesail__voiceover_edit",
"mcp__framesail__voiceover_generate",
"mcp__framesail__storyboard_edit",
"mcp__framesail__storyboard_generate",
"mcp__framesail__segment_edit",
"mcp__framesail__segment_restructure",
"mcp__framesail__render",
"mcp__framesail__editor_edit",
"mcp__framesail__export_video"
]
}
}Tools that only read are allowed, tools that change things ask first, tools that delete or cancel are denied. It assumes the server is installed as framesail. Review it before you use it.